In That Which Remains, the daily quota is an escalating 24-hour collection requirement where players must harvest and return a set amount of Enticine—concentrated, liquefied trauma—to Entitech. Meeting this quota is essential to keep your base operational, while any surplus Enticine directly feeds your base power grid to unlock facility upgrades and tools. Failing to supply enough Enticine risks draining base power entirely, putting your survival run in jeopardy.

How the Daily Quota Works in That Which Remains

The core progression loop in That Which Remains revolves around survival under corporate contract. Entitech conscripts players—referred to as "Relics"—to fuel a futuristic utopia powered by human trauma harvested across space and time.

Every excursion cycle operates under strict time and extraction constraints:

  • 24-Hour Cycle: Early beta testing and official Steam documentation show that the quota resets and comes due at the end of every in-game 24-hour day. A wearable watch interface tracks the remaining time, power drain rate per minute, and quota status.
  • Enticine Collection: Players must locate trauma-laced materials in contamination zones or trap supernatural entities (Neurospatial Parasitic Entities) to collect the required substance.
  • Base Power Conversion: Any Enticine brought back exceeding the quota threshold is converted into Base Power rather than discarded.
  • Consequences of Failure: Official developer details emphasize that letting base power run out carries severe consequences, noting players must "not let the base run out or discover what happens when you fail." Full penalty sequences beyond total power depletion remain unrevealed in early preview builds.

How to Harvest Enticine and Meet Quota Deadlines

To hit your required numbers before the 24-hour timer expires, expeditions require a structured extraction workflow across contaminated zones such as suburban houses, gas stations, and abandoned arcades.

1. Locate and Secure Trauma Materials

Contamination zones contain trauma-laced salvage, frequently identifiable during excursions as containers emitting a distinct green aura. Players can haul these containers out of contaminated buildings and transport them back to the base hub racks to register progress toward the day's quota.

2. Identify the Entity

Extraction tools require confirmation of what you are facing. The game includes around 12 to 13 entity types in early testing, each with specific behaviors, temperaments, and evidence signatures:

  • Temperature Changes: Dramatic drops or spikes measured with digital thermometers.
  • Electromagnetic Fields: EMF detectors indicating entity presence and movement.
  • Audio Feedback: The V.O.I.C.E. spirit box system, allowing players to speak into the microphone to receive direct responses from entities or deceased teammates.
  • Visual Anomalies: Night vision cameras to identify ghost orbs, telekinetic throws, and physical manifestations.

3. Capture and Extract Fuel

Once identified, players can deploy traps or the specialized Capture tool to extract Enticine directly from the manifested entity.

Managing Base Power, Sanity, and Facility Upgrades

Hitting quota is only half the battle; managing your downtime in the central hub dictates your readiness for the next day's higher quota demands.

SystemIn-Game FunctionHow to Maintain
Daily QuotaMandatory Enticine threshold required by Entitech every 24 hours.Extract trauma canisters and capture identified entities before time expires.
Base PowerGenerated strictly from surplus Enticine collected beyond the daily quota.Over-deliver on excursions; spend surplus to upgrade the facility and unlock high-tier tools.
SanityPersistent stat combining fear, physical exhaustion, and cognitive strain.Sleep in your cabin, drink coffee, play chess or basketball, or build a Serenity Chamber.
Energy CreditsRewarded resource used to craft new tools for Relics.Spent at crafting terminals to manufacture investigation gear and survival tools.

Because dynamic weather and day/night shifts alter entity aggressiveness and zone hazards, maintaining high sanity and upgrading base utilities between shifts prevents catastrophic wipes during high-quota days.

Frequently Asked Questions

What happens if you do not meet the daily quota in That Which Remains?

According to official Steam information, your quota is due at the end of every 24-hour day, and failure directly drains the base of its power. Players are warned to not let the base run out of power or discover what happens when they fail, with the developers noting that "failure and death are only the beginning of your nightmare."

Does the quota increase over time?

Yes. Official store documentation notes that players must survive for as many days as possible against a "rising daily quota" and an "increasingly demanding daily quota," requiring teams to tackle tougher contamination sites and capture live entities rather than relying solely on easy surface scrap.

Can you fulfill quotas in solo mode?

Yes. That Which Remains supports 1 to 4 players. You can venture into contamination zones alone or with up to three other Relics via online co-op with proximity voice chat to divide tasks and carry more trauma containers back to base.